This game is created as part of the Unity Junior Programmer Pathway – Prototype 3.

In this prototype, the player controls a character and must survive by avoiding obstacless while collecting some good items.

Controls:

- Space→Jump(also double jump)

- F → Fire Bomb

- ESC→Pause

🛠️ Built With:

- Unity Engine

- C#

- Unity Physics & Colliders


🎮 Features:

- Player jump by adding force

- Items with different features

- Dollar and Bomb system

- Simple UI feedback

- Game Over conditions


📚 Learning Goals:

- Understanding rigidbody and physics

- Using triggers and collisions

- Managing items using Tags

- Basic UI management

- Game state handling

This project is intended for learning and practice purposes.

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